The Death Cure

Mariana Gonzalez, Staff Writer

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photo via Flickr under the Creative Commons license

[WARNING: THIS BOOK REVIEW FOR THE THIRD BOOK IN JAMES DASHNER’S THE MAZE RUNNER SERIES CONTAINS SPOILERS ABOUT THE FIRST TWO BOOKS]

Awe shuck! The Maze Runner book series finally wraps up in James Dashner’s third installment The Death Cure. This post-apocalyptic novel revolves around Thomas, a guy who’s been stripped of his memories and forced to participate in experimental trials (along with his friends) that evaluate a person’s brain. Because he’s immune to a disease called “The Flare,” the cruel organization called WICKED need him in order to find a cure. It’s the classic case of “sacrifice a few to save the majority.” However, Thomas can’t bring himself to have that sort of mentality. It’s a wild goose-chase and he’s decided that it’s about time that he and the Gladers fight back for their freedom.

The Death Cure is an easy read worth thirteen accelerated reading points. It’s quick in pace, and well-written. Unlike Dickensian novels that are repetitive, Dashner gets straight to the point and fills his readers with action pact scenes at every turning page. He creates a terrifying world infested with Cranks, which is great for us zombie fans, and limits profanity by inventing creative words like, “shuck-face” and “shank” and “klunk.” The Glader slang is absolutely genius–the character’s curse, but the target audience is for young readers. It’s a fun read and so worth its thirteen points so check it out!